A main goal of Chroniqueur is to give players the opportunity to discover stories that weren’t written beforehand—stories that have emerged “naturally” from the complex interactions of each world’s unique simulated characters. There are no writers for this game, we strive to design a dynamic world in which stories happen.
Every new Chroniqueur game generates a whole new world with thousands of people whose lives are entirely simulated. From the moment a character is born to the time of their death, everything they do has contextual reasons, as well as consequences to the world and other people. No cheating! This complex social simulation is one of the foundations of Chroniqueur and the engine from which emergent stories happen.
In Chroniqueur, one can choose to play any of the thousand humans populating the world. This is made possible by the fact that everyone is simulated. This also means that players have exactly the same possible interactions with the world as others: the game makes no difference between player-characters and non-player characters (NPCs). Chroniqueur wants to give players the opportunity to experience alternative lives–not necessarily the usual exceptional lives of video game heroes, but the sometimes ordinary and sometimes extraordinary lives of humans.
Chroniqueur is a History generating machine. Everything that happens in the world is not only simulated, it is also documented in a vast, ever-expanding Wikipedia of sorts. This is one of the tools available to help players discover emergent stories occurring in the game. If a character piques your curiosity as you play, you can find out more about them. Or about their father. Or their father’s secret 80 years old lover. Perhaps their hidden child turns out to be… your husband?!