- An Emergent Story Engine -
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Chroniqueur is an upcoming game focused on emergent storytelling. It is a deep social simulation generating a full human history that is completely documented and in which players can play anyone at any time.

Emergent Stories

A main goal of Chroniqueur is to give players the opportunity to discover stories that weren’t written beforehand—stories that have emerged “naturally” from the complex interactions of each world’s unique simulated characters. There are no writers for this game, we strive to design a dynamic world in which stories happen.

Everything Simulated

Every new Chroniqueur game generates a whole new world with thousands of people whose lives are entirely simulated. From the moment a character is born to the time of their death, everything they do has contextual reasons, as well as consequences to the world and other people. No cheating! This complex social simulation is one of the foundations of Chroniqueur and the engine from which emergent stories happen.

Play Anyone, Play Everyone

In Chroniqueur, one can choose to play any of the thousand humans populating the world. This is made possible by the fact that everyone is simulated. This also means that players have exactly the same possible interactions with the world as others: the game makes no difference between player-characters and non-player characters (NPCs). Chroniqueur wants to give players the opportunity to experience alternative lives–not necessarily the usual exceptional lives of video game heroes, but the sometimes ordinary and sometimes extraordinary lives of humans.

Everything Documented

Chroniqueur is a History generating machine. Everything that happens in the world is not only simulated, it is also documented in a vast, ever-expanding Wikipedia of sorts. This is one of the tools available to help players discover emergent stories occurring in the game. If a character piques your curiosity as you play, you can find out more about them. Or about their father. Or their father’s secret 80 years old lover. Perhaps their hidden child turns out to be… your husband?!

Procedural Generation Techniques

In Chroniqueur, almost everything is procedurally generated: the world, the characters, the events, the stories, even the text you read. Most of this hinges on the game’s complex social simulation, but there are other interesting types of algorithms as well.

Stay Informed

Follow @lelablablab and/or @GlandeurLessard (project lead) on Twitter for updates on the project.

You can write to Jonathan for all questions and comments.

The Team

Chroniqueur is a research-creation project developed by the LabLabLab research group under the direction of Jonathan Lessard, game design professor at Concordia University. It has received funding from the Fonds de recherche du Québec - Société et culture.