This paper reports on LabLabLab’s three year experience in game-design oriented research on interactive dialogue with non-playing characters and developing natural-language conversational games. It explores the specific affordances and constraints of natural-language interaction for game conversations and offers strategies for their effective design. It also examines the general notion of conversational puzzle and proposes interface-agnostic design approaches founded on the concepts of cognitive conflict and conversational moves.
Proceedings of FDG-DIGRA. Dundee: UK, 2016.
Game design, natural language interaction, dialogue systems, narrative design, interactive storytelling, conversational games, conversational puzzle, conversational move, cognitive conflict, conversation modeling, puzzle design