New Avenues in Game Dialogue

Transparency or Opacity: Re-thinking Video Game Interfaces (2018)
A MDes thesis by Etienne Brunelle-LeclercDownload here Abstract This thesis presents the results of a two year research-creation project that
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Subject and Subjectivity: A Conversational Game using Possible Worlds (2017)
Kybartas, Ben; Verbrugge, Clark; Lessard, Jonathan. “Subject and Subjectivity: A Conversational Game using Possible Worlds”. In Proceedings of the 10th
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Sriving for Author-Friendly Procedural Dialogue Generation (2017)
Abstract This paper reports on an ongoing attempt to develop an author-friendly approach to procedural game dialogue generation. Various affordances
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Designing Natural-Language Game Conversations (2016)
Abstract This paper reports on LabLabLab’s three year experience in game-design oriented research on interactive dialogue with non-playing characters and
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The Character as Subjective Interface (2016)
Abstract This paper re-frames virtual interactive characters as “subjective interfaces” with the purpose of highlighting original affordances for interactive storytelling
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Design Rationale for Natural-Language Based Game Conversations (2015)
Abstract In-game conversations with non-playing characters have not changed much in the past 30 years, sticking to menu driven models
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