New Avenues in Game Dialogue

Steven Sych. When the Fourth Layer Meets the Fourth Wall: The Case for Critical Game Retellings. Proceedings of ICIDS 2020.
B. Kybartas, C. Verbrugge and J. Lessard, "Tension Space Anaylsis for Emergent Narrative," in IEEE Transactions on Games, doi: 10.1109/TG.2020.2989072.
Kybartas, Ben; Verbrugge, Clark; Lessard, Jonathan. « Expressive Range Analysis of a Possible Worlds Driven Emergent Narrative System ». In Proceedings of
A MDes thesis by Etienne Brunelle-LeclercDownload here Abstract This thesis presents the results of a two year research-creation project that
Kybartas, Ben; Verbrugge, Clark; Lessard, Jonathan. “Subject and Subjectivity: A Conversational Game using Possible Worlds”. In Proceedings of the 10th
Abstract This paper reports on an ongoing attempt to develop an author-friendly approach to procedural game dialogue generation. Various affordances
Abstract This paper reports on LabLabLab’s three year experience in game-design oriented research on interactive dialogue with non-playing characters and
Abstract This paper re-frames virtual interactive characters as “subjective interfaces” with the purpose of highlighting original affordances for interactive storytelling
Abstract In-game conversations with non-playing characters have not changed much in the past 30 years, sticking to menu driven models