This paper re-frames virtual interactive characters as “subjective interfaces” with the purpose of highlighting original affordances for interactive storytelling through conversation. This notion is theoretically unpacked in the perspectives of narratology, interaction design and game design. Existing and imagined scenarios are presented in which subjective interfaces are elevated as core interaction mechanics. Finally, technical challenges posed by this approach are reviewed alongside relevant existing research leads.
Theoretical Foundations · Interface · Narratology · Game Design
Jonathan Lessard, LabLabLab, Department of Design and Computation Arts, Concordia University
Dominic Arsenault LUDOV, Department of art history and film studies, Université de Montréal