Research group in emergent narratives

Abstract This paper reports on an ongoing attempt to develop an author-friendly approach to procedural game dialogue generation. Various affordances
Abstract This paper reports on LabLabLab’s three year experience in game-design oriented research on interactive dialogue with non-playing characters and
Abstract This paper re-frames virtual interactive characters as “subjective interfaces” with the purpose of highlighting original affordances for interactive storytelling
Abstract In-game conversations with non-playing characters have not changed much in the past 30 years, sticking to menu driven models